Navigating the world of Dungeons & Dragons 5th Edition can be tough, especially when faced with a barrage of status effects! These are known as Conditions, and understanding them is crucial for both players and Dungeon Masters.
Conditions impose penalties or alter a creature's abilities, impacting combat and roleplaying. Some common examples include:
* **Poisoned:** Disadvantage on attack rolls and ability checks.
* **Charmed:** You can't attack the charmer, and the charmer has advantage on social ability checks directed at you.
* **Frightened:** Disadvantage on ability checks and attack rolls while the source of your fear is within line of sight.
* **Incapacitated:** Can't take actions or reactions.
* **Prone:** Speed is zero, disadvantage on attack rolls, advantage on attacks against you if you're within 5 feet.
Knowing these conditions and how to apply or overcome them can be the difference between victory and defeat. Consult the Player's Handbook or Dungeon Master's Guide for a complete list and detailed descriptions. Happy adventuring, and may you always avoid the Stunned condition!