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Charm Person 5e: Win Friends and Influence Goblins (Maybe)

Need to smooth-talk your way out of a sticky situation? Charm Person is your go-to enchantment spell in D&D 5e! This 1st-level spell targets a humanoid you can see within range, making them regard you as a friendly acquaintance. Think of it as a magical charisma boost, perfect for negotiating with grumpy merchants or even pacifying hostile guards – provided they're humanoid, of course. Sorry, dragons!

Remember, charmed doesn't mean controlled. The target won't blindly follow your commands or reveal deep secrets. They're simply more agreeable and less likely to attack you. The spell ends immediately if you or your companions do anything obviously harmful to the charmed person. Plus, they know you charmed them once the spell fades, which could lead to some awkward conversations later. Use Charm Person wisely, and you might just avoid a dungeon brawl!

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